Global Open League (GOL), a decentralized user-generated eSports tournament platform targeting amateur players
The new GOL platform uses blockchain technology to decentralize the tournament and payment processes that have long plagued traditional tournament style play.
In Hong Kong, China, March 14, 2018, the Global Open League (GOL) ICO private sale is now live and is expected to attract attention of the global cryptocurrency and gaming communities.
GOL is introducing the next generation eSports tournament platform to global gaming enthusiasts by integrating it with blockchain technology. GOL will target the currently underserved amateur players and invite celebrities and professional eSports players with whom gamers will have the rare opportunity to interact on the platform. Next Generation Esports (NGE), one of the largest eSports content providers in North America working with some of the largest gaming companies in the world, will also be a key partner of GOL.
The eSports market has exploded in the last couple of years, with the global eSports audience estimated to reach 1 billion by 2025 and global revenue of USD 1.5 billion in 2020. However, existing tournament platforms are primarily focused on professional eSports players, leaving hundreds of millions of amateur players with very limited options. GOL is a user-friendly platform catered to this particular segment, allowing amateurs to create tournaments, compete and earn Global Open League Tokens (GOLT) in 1 vs 1 or team vs team matches in popular online games such as League of Legends, Dota 2 and CounterStrike:Global Offensive.
Most existing tournament platforms are centralized. Hence, operating companies set all the rules and have power over the community. GOL is here to change all of that. By using blockchain technology and decentralizing the entire process, GOL gives power back to users and alters the way they interact with the ecosystem. Players will no longer be concerned with common issues such as controversies over reward payments, fraudulent reporting of match results and hacking.
During a recent interview, Patrick Tang, CEO of GOL commented: “Our mission is to provide an automated fraud free decentralized tournament platform for amateur eSports enthusiasts. They will be rewarded for winning competitive matches or simply contributing to the platform community.” He goes on to say: “GOL will remain hands off for all transactions that take place on the platform. Smart contracts will allow for transparent, secure and reliable processing of match results and rewards.”
The GOL token, GOLT, can be used for activities such as playing matches, voting in tribunals, receiving coaching lessons and gaining access to data analytics for performance improvement. GOLT can be acquired via winning and verifying competitive matches, referrals and participating in events, just to name a few.
The GOL team and their advisors have a broad spectrum of backgrounds and experience ranging from eSports, game publishing, tech, marketing, management, product, design and operations. Notable team members also include Kane Li, the No.1 PlayerUnknown’s Battlegrounds (PUBG) player in Asia and Deer Chan, Leader of PandaCute, the No.1 female League of Legends team in Hong Kong.
GOL will start as an online tournament platform and has ambitious plans to go beyond. It aims to become a dominant brand in the eSports industry, reaching eSports enthusiasts in every corner of the globe.
This is an exciting opportunity for prospective investors to be a part of the eSports blockchain revolution. Further details on the ICO can be viewed on the GOL Whitepaper here.
For complete information about GOL, please visit: https://www.goltoken.io/